Client: HBO
Year: 2017
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Ever since season four, the team at Mackevision has been producing visual effects for Game of Thrones, receiving an Emmy for their work in 2014. And for season seven of the award-winning US television epic, Mackevision’s artists not only created castles, water, and ships, but also breathed life into thousands of soldiers.
A team of 40 experienced international artists worked for six months, applying their magic to bring the world of Westeros to life for millions of fans. In all, Mackevision produced 116 visual effects shots for five episodes of season seven.
Complex crowd animation is not generally used in television productions, but this is another area where Game of Thrones is setting new standards. In episode three, thousands of soldiers, digitally created by Mackevision, storm the stronghold of Casterly Rock.
Looming in the background, Casterly Rock was also completely computer-generated, modeled on an actual castle in Salzburg, Austria.
After Daenerys’ troops have taken Casterly Rock, Grey Worm, the commander of her troops, can only look on as Euron and the Iron Fleet destroy his ships.
The Mackevision team created a gigantic sea battle, complete with burning fleets of ships, flying cannonballs, and smoke and ashes filling the air.
A lighthouse 200 meters tall towers over Oldtown, a city in the far southwest of Westeros. The tracking shot starts at the Hightower and ends in the narrow streets of Oldtown.
In the background is an entire city generated by computer. The shot was filmed during the day, but it actually played at night (day for night).